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Saturday 11 February 2012

Four isn't quite the same as Two!

Firstly I have to report that my work is once again getting very badly in the way of my play time; there's not so much I can do about that if I want to continue to get paid. Therefore I shrug my solders and simply get on with it. Looks like I'm off to Abu Dhabi next weekend with my employer - I tend to travel a lot, but the United Arab Emirates for one day of work, even to me seems rather nuts.

So, in my last post I said that I wanted to use a 4-character display module for my latest DDS experiments; well this has kept me foxed for some time. It got so bad that I actually had to download the manufacturers data sheet and read it! Now that really is desperate!

I've got the display working now, it looks rather nice, but as usual is close to impossible to photograph:

But as you can see; I have successfully written to all four lines of the display. As it transpires this LCD module requires exactly the same initialisation as a 2 line module; the trick is in finding the address of the start of each line. They actually wrap so that line 1 feeds onto line 3 and line 2 and 4 proved just impossible to find!

I ended up with commands in hex of 80, C0, 94 and D4 for the start of lines 1, 2, 3 and 4 respectively. All of the code I'm developing to talk to this display is still using the Pinguino board and IDE I made back here:

http://g0mgx.blogspot.com/2012/01/penguin-you-mean-penguino.html

I'm still waiting for my Hong-Kong sourced AD8951 DDS chip, so the actual DDS experiments themselves will have to wait. At least I have some confidence that I can write to my display module of choice!

Cat's not been helping much as usual:





Good though, egh?

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